Final Project for Game Mechanics.

Use the mouse the navigate the shop and bee keeping area.  Spend money to place beehives and collect honey from full beehives.

The player starts with a single hive which produces honey on its own on a field covered in stones/debris.  The hive will gradually produce honey and the player will be prompted to harvest the honey when it gets full.  If the player waits too long, the bees will eat half of the honey and the player will need to wait for the hive to fill up again. After jarring and selling some honey the player can then spend money to purchase more hives or clear debris on their farm. The player has to reach a quota by the end of the time limit to win.

Patterns

A Place to Call Home - https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/3328

We’re going for a more cozy feel for this project, so the end goal is for the player to create a bee farm that is efficient and satisfying to look at.  The past couple weeks focused on creating the grid system and hives, but this modularity is important to our cozy and customized feel that we’re going for.

Paid in Blood - https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/3989

The player has to sacrifice some money in order to remove rocks and purchase more hives which takes them farther from the quota but also allows them an increase in “power” in honey production. 

This Will Speed Things Up - https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/3944

This is to be implemented in the following weeks, but we want to have sugar water that can be fed to a beehive that will increase the rate at which honey is produced.  We want the player to have an alternate way to spend money that will increase the rate at which they gather resources outside of buying a beehive.

Efficiency is All You Need - https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/3647

When we implement flowers and their proximity based honey production multipliers we will have a system where players will be optimizing the position of their beehives to maximize honey production.

Rube Goldberg Machine - https://patternlanguageforgamedesign.com/PatternLibraryApp/PatternLibrary/1894 Similarly to efficiency is all you need, we want the player to optimize the position of their beehives to maximize efficiency.  We plan for beehives to become more efficient when near beds of flowers but also drain bees from each other’s beehives if they are too close (to indicate that they are fighting).

Published 5 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJDMullally
Made withUnity

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